Daily explorations on noise, frequencies and lo-fi delights, researching for hidden landscapes inside shadows, frequencies, patterns and volumes.
Process
As usual in this process, I start modelling in Blender and I get lost through shapes and volumes. I also usually work with low-fi renderings with lower samples to play with noise and structures.
After rendering I apply some datamoshing with python scripts and perform some compositing in Blender compositor to research colour and paths.
In order to make face the work to it's final form I research a lot of layer working in GIMP, trying to get noise patterns and weird masks to play with. Finally I performed a subtle sonification lowpass process at Audacity in order to perform an analog feeling to the overall mood of the piece.
File specs: